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3
out of 5
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Bioshock - Please hold my hand. (just kidding),
December 17, 2008
By JDintheOC
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"After playing the game for a few hours I got the feeling that I was in a totally manufactured environment with a carrot dangling in front of my face every step of the way. In real life when I go to the store, there isn't a floating arrow hovering above my head indicating which direction I should take. When walking by a Bus Stop, there isn't a popup stating [Homeless Person, click X to search]. If I get hit by a car, I can't expect to arise from the dead nor can I expect criminals to respawn after being executed. This is the problem that Bioshock holds for me. How can I be afraid of something if I never feel as though anything I'm experiencing is real? If something kills me, so-what, I'll just be reincarnated. If I get lost, so-what, I'll just follow a floating arrow or a disembodied voice to my destination. If i don't have enough money, so-what, I'll just hack a vending machine and get it cheaper. Being led around by the nose and getting hints every step of the way just doesn't give me any excitement or satisfaction to what I'm doing. Bioshock does that in a way that prevents me from the true experience of adventure. It's all done for you...why bother?"
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52 of 104 people found this review helpful.
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